import Entity from '../entity'

class AnimatedEntity extends Entity {
  constructor (mesh, pos, scale, rotation) {
    super(mesh, pos, scale, rotation)

    this.animPlayer = null
    this.animation = null
    this.keyframe = 0
  }

  setAnimation (name) {

  }

  playAnimation () {

  }

  stopAnimation () {

  }

  update (dt) {

  }

  draw (gl, shader) {
    super.draw(gl, shader)
  }
}

export default AnimatedEntity
