local modpath = minetest.get_modpath(minetest.get_current_modname()) -- Register base module local spawn = ess.register_module("spawn", "Spawnpoint management") spawn.register_chatcommand("spawn", { description = "Teleport to spawnpoint.", privs = { spawn = true, ["spawn.all"] = true, }, save_player_pos = true, override = true, func = function (name) local spawnpoint = minetest.setting_get_pos("static_spawnpoint") if not spawnpoint then return false, "There is no defined spawnpoint for this world." end minetest.get_player_by_name(name):set_pos(spawnpoint) return true, "Teleported to spawn." end }) spawn.register_chatcommand("setspawn", { description = "Set a spawnpoint for the world.", privs = { ["spawn.set"] = true, ["spawn.all"] = true, }, override = true, func = function (name) if minetest.is_singleplayer() then return false, "There is no point in setting a spawnpoint for a singleplayer world! Use /sethome instead." end local pos = minetest.get_player_by_name(name):get_pos(spawnpoint) local str = minetest.pos_to_string(pos) minetest.settings:set("static_spawnpoint", str) minetest.settings:write() return true, "Set the world's spawn point to " .. str end })