magicalities/focuses.lua

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Lua
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2018-04-19 14:46:36 +00:00
-- Wand Focuses
minetest.register_craftitem("magicalities:focus_teleport", {
description = "Wand Focus of Teleportation",
groups = {wand_focus = 1},
inventory_image = "magicalities_focus_teleport.png",
stack_max = 1,
_wand_requirements = {
["air"] = 1
},
_wand_use = function (itemstack, user, pointed_thing)
local dir = user:get_look_dir()
local dest = vector.multiply(dir, 20)
dest = vector.add(dest, user:get_pos())
local pos = user:get_pos()
pos.x = pos.x + (dir.x * 2)
pos.y = pos.y + (dir.y * 2) + 1.5
pos.z = pos.z + (dir.z * 2)
local ray = Raycast(pos, dest, true, false)
local targ = ray:next()
local can_go = targ == nil
if targ and targ.type == "node" then
local abv = minetest.get_node(targ.above)
if not abv or abv.name == "air" then
dest = targ.above
can_go = true
end
end
if can_go then
itemstack = magicalities.wands.wand_take_contents(itemstack, {air = 1})
magicalities.wands.update_wand_desc(itemstack)
user:set_pos(dest)
end
return itemstack
end
})
minetest.register_craftitem("magicalities:focus_swap", {
description = "Wand Focus of Swapping",
groups = {wand_focus = 1},
inventory_image = "magicalities_focus_swap.png",
stack_max = 1,
_wand_requirements = {
["earth"] = 1
},
_wand_use = function (itemstack, user, pointed_thing)
local meta = itemstack:get_meta()
local tnode = meta:get_string("swapnode")
local pname = user:get_player_name()
if tnode == "" or pointed_thing.type ~= "node" then return itemstack end
local pos = pointed_thing.under
if minetest.is_protected(pos, pname) then
return itemstack
end
local node = minetest.get_node_or_nil(pos)
if not node or node.name == tnode then
return itemstack
end
local place_node_itm = ItemStack(tnode)
local inv = user:get_inventory()
local ndef = minetest.registered_nodes[tnode]
if not inv:contains_item("main", place_node_itm) then
minetest.chat_send_player(pname, ("You don't have enough %s in your inventory."):format(ndef.description))
return itemstack
end
local drops = minetest.get_node_drops(pos)
if ndef.can_dig ~= nil and not ndef.can_dig(pos, user) then
return itemstack
end
minetest.remove_node(pos)
itemstack = magicalities.wands.wand_take_contents(itemstack, {earth = 1})
magicalities.wands.update_wand_desc(itemstack)
inv:remove_item("main", place_node_itm)
for _, stk in pairs(drops) do
if inv:room_for_item("main", stk) then
inv:add_item("main", stk)
else
minetest.item_drop(ItemStack(stk), user, vector.add(pos, {x=0,y=1,z=0}))
end
end
minetest.place_node(pos, {name = tnode})
return itemstack
end,
_wand_node = function (pos, node, placer, itemstack, pointed_thing)
if not node or node.name == "air" or node.name == "ignore" then return itemstack end
local meta = itemstack:get_meta()
local tnode = meta:get_string("swapnode")
if tnode == node.name then return itemstack end
meta:set_string("swapnode", node.name)
local ndef = minetest.registered_nodes[node.name]
minetest.chat_send_player(placer:get_player_name(), "Selected replacement node " .. ndef.description)
return itemstack
end
})