magicalities/focuses.lua

269 lines
6.4 KiB
Lua

-- Wand Focuses
minetest.register_craftitem("magicalities:focus_teleport", {
description = "Wand Focus of Teleportation",
groups = {wand_focus = 1},
inventory_image = "magicalities_focus_teleport.png",
stack_max = 1,
_wand_requirements = {
["air"] = 1
},
_wand_use = function (itemstack, user, pointed_thing)
local dir = user:get_look_dir()
local dest = vector.multiply(dir, 20)
dest = vector.add(dest, user:get_pos())
local pos = user:get_pos()
pos.x = pos.x + (dir.x * 2)
pos.y = pos.y + (dir.y * 2) + 1.5
pos.z = pos.z + (dir.z * 2)
local ray = Raycast(pos, dest, true, false)
local targ = ray:next()
local can_go = targ == nil
if targ and targ.type == "node" then
local abv = minetest.get_node(targ.above)
if not abv or abv.name == "air" then
dest = targ.above
can_go = true
end
end
if can_go then
itemstack = magicalities.wands.wand_take_contents(itemstack, {air = 1})
magicalities.wands.update_wand_desc(itemstack)
user:set_pos(dest)
end
return itemstack
end
})
minetest.register_craftitem("magicalities:focus_swap", {
description = "Wand Focus of Swapping",
groups = {wand_focus = 1},
inventory_image = "magicalities_focus_swap.png",
stack_max = 1,
_wand_requirements = {
["earth"] = 1
},
_wand_use = function (itemstack, user, pointed_thing)
local meta = itemstack:get_meta()
local tnode = meta:get_string("swapnode")
local pname = user:get_player_name()
if tnode == "" or pointed_thing.type ~= "node" then return itemstack end
local pos = pointed_thing.under
if minetest.is_protected(pos, pname) then
return itemstack
end
local node = minetest.get_node_or_nil(pos)
if not node or node.name == tnode then
return itemstack
end
local place_node_itm = ItemStack(tnode)
local inv = user:get_inventory()
local ndef = minetest.registered_nodes[tnode]
if not inv:contains_item("main", place_node_itm) then
minetest.chat_send_player(pname, ("You don't have enough %s in your inventory."):format(ndef.description))
return itemstack
end
local drops = minetest.get_node_drops(pos)
if ndef.can_dig ~= nil and not ndef.can_dig(pos, user) then
return itemstack
end
minetest.remove_node(pos)
itemstack = magicalities.wands.wand_take_contents(itemstack, {earth = 1})
magicalities.wands.update_wand_desc(itemstack)
inv:remove_item("main", place_node_itm)
for _, stk in pairs(drops) do
if inv:room_for_item("main", stk) then
inv:add_item("main", stk)
else
minetest.item_drop(ItemStack(stk), user, vector.add(pos, {x=0,y=1,z=0}))
end
end
minetest.place_node(pos, {name = tnode})
return itemstack
end,
_wand_node = function (pos, node, placer, itemstack, pointed_thing)
if not node or node.name == "air" or node.name == "ignore" then return itemstack end
local meta = itemstack:get_meta()
local tnode = meta:get_string("swapnode")
if tnode == node.name then return itemstack end
meta:set_string("swapnode", node.name)
local ndef = minetest.registered_nodes[node.name]
minetest.chat_send_player(placer:get_player_name(), "Selected replacement node " .. ndef.description)
return itemstack
end
})
local tunneler_memory = {}
local tunneler_depth = 8
local function reset_tunnel(tid)
local infos = tunneler_memory['t' .. tid]
if not infos then return end
local manip = minetest.get_voxel_manip()
local e1, e2 = manip:read_from_map(infos.minp, infos.maxp)
local area = VoxelArea:new{MinEdge=e1, MaxEdge=e2}
local data = manip:get_data()
for i in area:iterp(infos.minp, infos.maxp) do
if infos.data[i] ~= nil then
data[i] = infos.data[i]
end
end
manip:set_data(data)
manip:write_to_map()
tunneler_memory['t' .. tid] = nil
t = false
end
local function create_tunnel(pos, dir, owner)
-- Ensure no double tunnels
for id,data in pairs(tunneler_memory) do
if data.owner == owner then
return
end
end
local minp
local maxp
if dir.x < 0 or dir.y < 0 or dir.z < 0 then
maxp = vector.add(pos, dir)
minp = vector.add(pos, vector.multiply(dir, tunneler_depth))
else
minp = vector.add(pos, dir)
maxp = vector.add(pos, vector.multiply(dir, tunneler_depth))
end
if dir.z ~= 0 then
minp.x = minp.x + -1
maxp.x = maxp.x + 1
minp.y = minp.y + -1
maxp.y = maxp.y + 1
end
if dir.y ~= 0 then
minp.z = minp.z + -1
maxp.z = maxp.z + 1
minp.x = minp.x + -1
maxp.x = maxp.x + 1
end
if dir.x ~= 0 then
minp.z = minp.z + -1
maxp.z = maxp.z + 1
minp.y = minp.y + -1
maxp.y = maxp.y + 1
end
-- Set the nodes
local manip = minetest.get_voxel_manip()
local e1, e2 = manip:read_from_map(minp, maxp)
local area = VoxelArea:new{MinEdge=e1, MaxEdge=e2}
local data = manip:get_data()
local c_air = minetest.get_content_id("air")
local c_tunnel = minetest.get_content_id("magicalities:tunnel_node")
local dtree = {}
local abort = false
for i in area:iterp(minp, maxp) do
if data[i] ~= c_air then
dtree[i] = data[i]
data[i] = c_tunnel
elseif data[i] == c_tunnel then
abort = true
break
end
end
if abort then return end
-- Set nodes in map
manip:set_data(data)
manip:write_to_map()
-- Save in cache
local cnum = math.random(10, 1000)
local comp1 = math.random(10, 1000)
local comp2 = math.random(10, 1000)
cnum = (math.ceil(comp2 + comp1 / cnum) + cnum)
tunneler_memory['t' .. cnum] = {
data = dtree,
minp = minp,
maxp = maxp,
owner = owner,
}
minetest.after(10, reset_tunnel, cnum)
end
minetest.register_node("magicalities:tunnel_node", {
groups = {not_in_creative_inventory = 1},
walkable = false,
pointable = false,
diggable = false,
drawtype = "glasslike_framed",
paramtype = "light",
sunlight_propagates = true,
tiles = {"magicalities_void.png"},
})
minetest.register_craftitem("magicalities:focus_tunnel", {
description = "Wand Focus of Tunneling",
groups = {wand_focus = 1},
inventory_image = "magicalities_focus_tunnel.png",
stack_max = 1,
_wand_requirements = {
["air"] = 1
},
_wand_use = function (itemstack, user, pointed_thing)
if not pointed_thing.above or pointed_thing.type ~= "node" then return itemstack end
if not user or user:get_player_name() == "" then return itemstack end
local dir = user:get_look_dir()
local wm = minetest.dir_to_wallmounted(dir)
dir = minetest.wallmounted_to_dir(wm)
minetest.after(0.1, create_tunnel, pointed_thing.above, dir, user:get_player_name())
return itemstack
end
})
minetest.register_on_shutdown(function ()
for id in pairs(tunneler_memory) do
reset_tunnel(id)
end
end)