Merge pull request #5 from Tsa6/fix-enemy-alignment

Fix enemy alignment
This commit is contained in:
Evert Prants 2017-08-22 20:13:43 +03:00 committed by GitHub
commit b6736c4da0
1 changed files with 5 additions and 3 deletions

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@ -1027,11 +1027,13 @@ window.onload = function () {
// Draw enemies
for (let i in Game.enemies) {
let margin = .25 //A ratio of the width of a tile. .25 margins with 32 px tiles leave a 8 px margin on all sides, with the body being 16px x 16px
let enemy = Game.enemies[i]
let rx = (enemy.x * mt) + mt / 8
let ry = (enemy.y * mt) + mt / 8
let rx = (enemy.x + margin) * mt
let ry = (enemy.y + margin) * mt
let w = mt * (1 - margin * 2)
ctx.fillStyle = enemy.icon
ctx.fillRect(rx, ry, 16, 16)
ctx.fillRect(rx, ry, w, w)
// health bars
let hx = rx - 6