Better fluid_lib support, support elepower metals as well

This commit is contained in:
Evert Prants 2018-07-28 19:15:16 +03:00
parent 3424d682ed
commit 759ec65d8b
Signed by: evert
GPG Key ID: 1688DA83D222D0B5
8 changed files with 173 additions and 222 deletions

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@ -1,4 +1,4 @@
-- Fluidity for Minetest 0.5.0+ -- Fluidity for Minetest 5.0.0+
-- Copyright (c) 2018 Evert "Diamond" Prants <evert@lunasqu.ee> -- Copyright (c) 2018 Evert "Diamond" Prants <evert@lunasqu.ee>
fluidity = rawget(_G, "fluidity") or {} fluidity = rawget(_G, "fluidity") or {}

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@ -1,4 +1,4 @@
name = fluidity name = fluidity
description = Adds Molten versions of commonly occuring metals. Supports default, technic and moreores. description = Adds Molten versions of commonly occuring metals. Supports default, technic, elepower and moreores.
depends = default,fluid_lib,bucket depends = default,fluid_lib,bucket
optional_depends = technic,moreores optional_depends = technic,moreores

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@ -16,49 +16,11 @@ metal_caster.casts = {
local metal_cache = {} local metal_cache = {}
function metal_caster.get_metal_caster_formspec_default() function metal_caster.get_metal_caster_formspec(water, metal)
return "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;cast;2.7,0.2;1,1;]"..
"image[2.7,1.35;1,1;gui_furnace_arrow_bg.png^[transformFY]"..
"list[context;output;2.7,2.5;1,1;]"..
"list[context;coolant;0.25,2.5;1,1;]"..
"image[0.08,0;1.4,2.8;melter_gui_barbg.png]"..
"image[0.08,0;1.4,2.8;melter_gui_gauge.png]"..
"label[0.08,3.4;Water: 0/"..metal_caster.max_coolant.." mB]"..
"image[6.68,0;1.4,2.8;melter_gui_barbg.png]"..
"image[6.68,0;1.4,2.8;melter_gui_gauge.png]"..
"label[0.08,3.75;No Molten Metal]"..
"list[context;bucket_in;4.7,0.2;1,1;]"..
"list[context;bucket_out;4.7,1.4;1,1;]"..
"image[5.7,0.2;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"image[5.7,1.4;1,1;gui_furnace_arrow_bg.png^[transformR90]"..
"button[6.68,2.48;1.33,1;dump;Dump]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[context;coolant]"..
"listring[current_player;main]"..
"listring[context;cast]"..
"listring[current_player;main]"..
"listring[context;output]"..
"listring[current_player;main]"..
"listring[context;bucket_in]"..
"listring[current_player;main]"..
"listring[context;bucket_out]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
end
function metal_caster.get_metal_caster_formspec(data)
local water_percent = math.floor(100 * data.water_fluid_storage / metal_caster.max_coolant)
local metal_percent = math.floor(100 * data.metal_fluid_storage / metal_caster.max_metal)
local metal_formspec = "label[0.08,3.75;No Molten Metal]" local metal_formspec = "label[0.08,3.75;No Molten Metal]"
if data.metal ~= "" then if metal ~= nil then
metal_formspec = "label[0.08,3.75;"..data.metal..": "..data.metal_fluid_storage.."/"..metal_caster.max_metal.." mB]" metal_formspec = "label[0.08,3.75;Metal: "..fluid_lib.buffer_to_string(metal).."]"
end end
return "size[8,8.5]".. return "size[8,8.5]"..
@ -69,13 +31,9 @@ function metal_caster.get_metal_caster_formspec(data)
"image[2.7,1.35;1,1;gui_furnace_arrow_bg.png^[transformFY]".. "image[2.7,1.35;1,1;gui_furnace_arrow_bg.png^[transformFY]"..
"list[context;output;2.7,2.5;1,1;]".. "list[context;output;2.7,2.5;1,1;]"..
"list[context;coolant;0.25,2.5;1,1;]".. "list[context;coolant;0.25,2.5;1,1;]"..
"image[0.08,0;1.4,2.8;melter_gui_barbg.png".. metal_melter.fluid_bar(0.08, 0, water)..
"\\^[lowpart\\:" .. water_percent .. "\\:default_water.png\\\\^[resize\\\\:64x128]".. "label[0.08,3.4;Water: ".. fluid_lib.buffer_to_string(water) .."]"..
"image[0.08,0;1.4,2.8;melter_gui_gauge.png]".. metal_melter.fluid_bar(6.68, 0, metal)..
"label[0.08,3.4;Water: "..data.water_fluid_storage.."/"..metal_caster.max_coolant.." mB]"..
"image[6.68,0;1.4,2.8;melter_gui_barbg.png"..
"\\^[lowpart\\:" .. metal_percent .. "\\:"..data.metal_texture.."\\\\^[resize\\\\:64x128]"..
"image[6.68,0;1.4,2.8;melter_gui_gauge.png]"..
metal_formspec.. metal_formspec..
"list[context;bucket_in;4.7,0.2;1,1;]".. "list[context;bucket_in;4.7,0.2;1,1;]"..
"list[context;bucket_out;4.7,1.4;1,1;]".. "list[context;bucket_out;4.7,1.4;1,1;]"..
@ -106,6 +64,12 @@ local function can_dig(pos, player)
inv:is_empty("output") inv:is_empty("output")
end end
local function get_bucket_for_fluid(src)
local bucket = bucket.liquids[src]
if not bucket then return nil end
return bucket.itemname
end
local function allow_metadata_inventory_put (pos, listname, index, stack, player) local function allow_metadata_inventory_put (pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then if minetest.is_protected(pos, player:get_player_name()) then
return 0 return 0
@ -243,27 +207,26 @@ local function caster_node_timer(pos, elapsed)
local inv = meta:get_inventory() local inv = meta:get_inventory()
-- Current amount of water (coolant) in the block -- Current amount of water (coolant) in the block
local coolant_count = meta:get_int("water_fluid_storage") local coolant = fluid_lib.get_buffer_data(pos, "water")
-- Current amount of metal in the block -- Current amount of metal in the block
local metal_count = meta:get_int("metal_fluid_storage") local metal = fluid_lib.get_buffer_data(pos, "metal")
-- Current metal used -- Current metal used
local metal = meta:get_string("metal_fluid")
local metal_type = "" local metal_type = ""
local dumping = meta:get_int("dump") local dumping = meta:get_int("dump")
if dumping and dumping == 1 then if dumping and dumping == 1 then
metal_count = 0 metal.amount = 0
metal = "" metal.fluid = ""
refresh = true refresh = true
meta:set_int("dump", 0) meta:set_int("dump", 0)
end end
-- Insert water bucket into tank, return empty bucket -- Insert water bucket into tank, return empty bucket
if inv:get_stack("coolant", 1):get_name() == "bucket:bucket_water" then if inv:get_stack("coolant", 1):get_name() == "bucket:bucket_water" then
if coolant_count + 1000 <= metal_caster.max_coolant then if coolant.amount + 1000 <= metal_caster.max_coolant then
coolant_count = coolant_count + 1000 coolant.amount = coolant.amount + 1000
inv:set_list("coolant", {"bucket:bucket_empty"}) inv:set_list("coolant", {"bucket:bucket_empty"})
refresh = true refresh = true
end end
@ -272,16 +235,17 @@ local function caster_node_timer(pos, elapsed)
-- Handle input bucket, only allow a molten metal -- Handle input bucket, only allow a molten metal
local bucket_in = inv:get_stack("bucket_in", 1) local bucket_in = inv:get_stack("bucket_in", 1)
local bucket_name = bucket_in:get_name() local bucket_name = bucket_in:get_name()
if (bucket_name:find("bucket") and bucket_name ~= "bucket:bucket_empty") or (not fluidity.florbs.get_is_empty_florb(bucket_in) and fluidity.florbs.get_is_florb(bucket_in)) then if (bucket_name:find("bucket") and bucket_name ~= "bucket:bucket_empty") or (not fluidity.florbs.get_is_empty_florb(bucket_in) and
fluidity.florbs.get_is_florb(bucket_in)) then
local is_florb = fluidity.florbs.get_is_florb(bucket_in) local is_florb = fluidity.florbs.get_is_florb(bucket_in)
if is_florb then if is_florb then
local contents, fluid_name, capacity = fluidity.florbs.get_florb_contents(bucket_in) local contents, fluid_name, capacity = fluidity.florbs.get_florb_contents(bucket_in)
local fluid_metal = fluidity.get_metal_for_fluid(fluid_name) local fluid_metal = fluidity.get_metal_for_fluid(fluid_name)
if fluid_metal and (fluid_name == metal or metal == "") then if fluid_metal and (fluid_name == metal.fluid or metal.fluid == "") then
local take = 1000 local take = 1000
if metal_count + take > metal_melter.max_metal then if metal.amount + take > metal_melter.max_metal then
take = metal_melter.max_metal - metal_count take = metal_melter.max_metal - metal.amount
end end
-- Attempt to take 1000 millibuckets from the florb -- Attempt to take 1000 millibuckets from the florb
@ -290,25 +254,25 @@ local function caster_node_timer(pos, elapsed)
take = take - res take = take - res
end end
metal = fluid_name metal.fluid = fluid_name
metal_count = metal_count + take metal.amount = metal.amount + take
inv:set_list("bucket_in", {stack}) inv:set_list("bucket_in", {stack})
refresh = true refresh = true
end end
else else
local bucket_fluid = fluidity.get_fluid_for_bucket(bucket_name) local bucket_fluid = bucket.get_liquid_for_bucket(bucket_name)
local fluid_is_metal = fluidity.get_metal_for_fluid(bucket_fluid) ~= nil local fluid_is_metal = fluidity.get_metal_for_fluid(bucket_fluid) ~= nil
local empty_bucket = false local empty_bucket = false
if fluid_is_metal then if fluid_is_metal then
if metal ~= "" and metal == bucket_fluid then if metal.fluid ~= "" and metal.fluid == bucket_fluid then
if metal_count + 1000 <= metal_melter.max_metal then if metal.amount + 1000 <= metal_melter.max_metal then
metal_count = metal_count + 1000 metal.amount = metal.amount + 1000
empty_bucket = true empty_bucket = true
end end
elseif metal == "" then elseif metal.fluid == "" then
metal_count = 1000 metal.amount = 1000
metal = bucket_fluid metal.fluid = bucket_fluid
empty_bucket = true empty_bucket = true
end end
end end
@ -323,49 +287,49 @@ local function caster_node_timer(pos, elapsed)
-- Handle bucket output, only allow empty buckets in this slot -- Handle bucket output, only allow empty buckets in this slot
local bucket_out = inv:get_stack("bucket_out", 1) local bucket_out = inv:get_stack("bucket_out", 1)
bucket_name = bucket_out:get_name() bucket_name = bucket_out:get_name()
if (bucket_name == "bucket:bucket_empty" or fluidity.florbs.get_is_florb(bucket_out)) and metal ~= "" and bucket_out:get_count() == 1 then if (bucket_name == "bucket:bucket_empty" or fluidity.florbs.get_is_florb(bucket_out)) and metal and metal.fluid ~= "" and bucket_out:get_count() == 1 then
local is_florb = fluidity.florbs.get_is_florb(bucket_out) local is_florb = fluidity.florbs.get_is_florb(bucket_out)
if is_florb then if is_florb then
local contents, fluid_name, capacity = fluidity.florbs.get_florb_contents(bucket_out) local contents, fluid_name, capacity = fluidity.florbs.get_florb_contents(bucket_out)
local fluid_metal = fluidity.get_metal_for_fluid(fluid_name) local fluid_metal = fluidity.get_metal_for_fluid(fluid_name)
if not fluid_name or fluid_name == metal then if not fluid_name or fluid_name == metal.fluid then
local take = 1000 local take = 1000
if metal_count < take then if metal.amount < take then
take = metal_count take = metal.amount
end end
-- Attempt to put 1000 millibuckets into the florb -- Attempt to put 1000 millibuckets into the florb
local stack,res = fluidity.florbs.add_fluid(bucket_out, metal, take) local stack,res = fluidity.florbs.add_fluid(bucket_out, metal.fluid, take)
if res > 0 then if res > 0 then
take = take - res take = take - res
end end
metal_count = metal_count - take metal.amount = metal.amount - take
inv:set_list("bucket_out", {stack}) inv:set_list("bucket_out", {stack})
refresh = true refresh = true
if metal_count == 0 then if metal.amount == 0 then
metal = "" metal.fluid = ""
end end
end end
else else
local bucket = fluidity.get_bucket_for_fluid(metal) local bucket = get_bucket_for_fluid(metal.fluid)
if metal_count >= 1000 then if bucket and metal.amount >= 1000 then
metal_count = metal_count - 1000 metal.amount = metal.amount - 1000
inv:set_list("bucket_out", {bucket}) inv:set_list("bucket_out", {bucket})
refresh = true refresh = true
if metal_count == 0 then if metal.amount == 0 then
metal = "" metal.fluid = ""
end end
end end
end end
end end
-- If we have a cast, check if we can cast right now. -- If we have a cast, check if we can cast right now.
if metal ~= "" then if metal and metal.fluid ~= "" then
metal_type = fluidity.get_metal_for_fluid(metal) metal_type = fluidity.get_metal_for_fluid(metal.fluid)
local caststack = inv:get_stack("cast", 1):get_name() local caststack = inv:get_stack("cast", 1):get_name()
local castname = get_cast_for_name(caststack) local castname = get_cast_for_name(caststack)
@ -377,16 +341,16 @@ local function caster_node_timer(pos, elapsed)
local result_cost = cast.cost * metal_caster.spec.ingot local result_cost = cast.cost * metal_caster.spec.ingot
local coolant_cost = result_cost / 4 local coolant_cost = result_cost / 4
if metal_count >= result_cost and coolant_count >= coolant_cost then if metal.amount >= result_cost and coolant.amount >= coolant_cost then
local stack = ItemStack(result_name) local stack = ItemStack(result_name)
local output_stack = inv:get_stack("output", 1) local output_stack = inv:get_stack("output", 1)
if output_stack:item_fits(stack) then if output_stack:item_fits(stack) then
inv:set_stack("output", 1, increment_stack(output_stack, stack)) inv:set_stack("output", 1, increment_stack(output_stack, stack))
metal_count = metal_count - result_cost metal.amount = metal.amount - result_cost
coolant_count = coolant_count - coolant_cost coolant.amount = coolant.amount - coolant_cost
if metal_count == 0 then if metal.amount == 0 then
metal = "" metal.fluid = ""
end end
refresh = true refresh = true
@ -397,7 +361,7 @@ local function caster_node_timer(pos, elapsed)
-- Create a new cast -- Create a new cast
local result_cost = metal_caster.spec.cast local result_cost = metal_caster.spec.cast
local coolant_cost = result_cost / 4 local coolant_cost = result_cost / 4
if metal_count >= result_cost and coolant_count >= coolant_cost then if metal.amount >= result_cost and coolant.amount >= coolant_cost then
local mtype, ctype = get_cast_for(caststack) local mtype, ctype = get_cast_for(caststack)
if mtype and ctype then if mtype and ctype then
local cmod = metal_caster.casts[ctype].mod_name or "metal_melter" local cmod = metal_caster.casts[ctype].mod_name or "metal_melter"
@ -407,11 +371,11 @@ local function caster_node_timer(pos, elapsed)
if output_stack:item_fits(stack) then if output_stack:item_fits(stack) then
inv:set_stack("output", 1, increment_stack(output_stack, stack)) inv:set_stack("output", 1, increment_stack(output_stack, stack))
inv:set_stack("cast", 1, decrement_stack(cast_stack)) inv:set_stack("cast", 1, decrement_stack(cast_stack))
metal_count = metal_count - result_cost metal.amount = metal.amount - result_cost
coolant_count = coolant_count - coolant_cost coolant.amount = coolant.amount - coolant_cost
if metal_count == 0 then if metal.amount == 0 then
metal = "" metal.fluid = ""
end end
refresh = true refresh = true
@ -421,35 +385,29 @@ local function caster_node_timer(pos, elapsed)
end end
end end
meta:set_int("water_fluid_storage", coolant_count) meta:set_int("water_fluid_storage", coolant.amount)
meta:set_int("metal_fluid_storage", metal_count) meta:set_int("metal_fluid_storage", metal.amount)
meta:set_string("metal_fluid", metal) meta:set_string("metal_fluid", metal.fluid)
meta:set_string("water_fluid", "default:water_source")
local metal_texture = "default_lava.png"
local metal_name = ""
local infotext = "Metal Caster\n" local infotext = "Metal Caster\n"
infotext = infotext.."Water: "..coolant_count.."/"..metal_caster.max_coolant.." mB \n" infotext = infotext .. fluid_lib.buffer_to_string(coolant) .. "\n"
if metal ~= "" then if metal and metal.fluid ~= "" then
metal_texture = "fluidity_"..fluidity.get_metal_for_fluid(metal)..".png" infotext = infotext .. fluid_lib.buffer_to_string(metal)
metal_name = fluid_lib.cleanse_node_description(metal)
infotext = infotext..metal_name..": "..metal_count.."/"..metal_caster.max_metal.." mB"
else else
infotext = infotext.."No Molten Metal" infotext = infotext .. "No Molten Metal"
end end
meta:set_string("infotext", infotext) meta:set_string("infotext", infotext)
meta:set_string("formspec", metal_caster.get_metal_caster_formspec( meta:set_string("formspec", metal_caster.get_metal_caster_formspec(coolant, metal))
{water_fluid_storage=coolant_count, metal_fluid_storage=metal_count, metal_texture=metal_texture, metal=metal_name}))
return refresh return refresh
end end
local function on_construct(pos) local function on_construct(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", metal_caster.get_metal_caster_formspec_default()) meta:set_string("formspec", metal_caster.get_metal_caster_formspec())
-- Create inventory -- Create inventory
local inv = meta:get_inventory() local inv = meta:get_inventory()

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@ -10,6 +10,25 @@ dofile(modpath.."/meltable.lua")
-- Crafting components -- Crafting components
dofile(modpath.."/components.lua") dofile(modpath.."/components.lua")
-- Fluid bar for formspec
function metal_melter.fluid_bar(x, y, fluid_buffer)
local texture = "default_water.png"
local metric = 0
if fluid_buffer and fluid_buffer.fluid and fluid_buffer.fluid ~= "" and
minetest.registered_nodes[fluid_buffer.fluid] ~= nil then
texture = minetest.registered_nodes[fluid_buffer.fluid].tiles[1]
if type(texture) == "table" then
texture = texture.name
end
metric = math.floor(100 * fluid_buffer.amount / fluid_buffer.capacity)
end
return "image["..x..","..y..";1,2.8;melter_gui_barbg.png"..
"\\^[lowpart\\:"..metric.."\\:"..texture.."\\\\^[resize\\\\:64x128]"..
"image["..x..","..y..";1,2.8;melter_gui_gauge.png]"
end
-- Melter -- Melter
dofile(modpath.."/melter.lua") dofile(modpath.."/melter.lua")

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@ -16,7 +16,7 @@ end
-- Autofind meltable -- Autofind meltable
local autofind = {"ingot", "lump", "crystal", "ore", "block"} local autofind = {"ingot", "lump", "crystal", "ore", "block"}
local modfind = {"default", "technic", "moreores"} local modfind = {"default", "technic", "moreores", "elepower_dynamics"}
for metal,_ in pairs(fluidity.molten_metals) do for metal,_ in pairs(fluidity.molten_metals) do
for i,v in pairs(modfind) do for i,v in pairs(modfind) do

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@ -49,7 +49,13 @@ function metal_melter.get_metal_from_stack(stack)
return metal, metal_type return metal, metal_type
end end
function metal_melter.get_metal_melter_formspec_default() function metal_melter.get_metal_melter_formspec(lava, metal)
local metal_formspec = "label[0.08,3.75;No Molten Metal]"
if metal ~= nil then
metal_formspec = "label[0.08,3.75;Metal: "..fluid_lib.buffer_to_string(metal).."]"
end
return "size[8,8.5]".. return "size[8,8.5]"..
default.gui_bg.. default.gui_bg..
default.gui_bg_img.. default.gui_bg_img..
@ -57,12 +63,10 @@ function metal_melter.get_metal_melter_formspec_default()
"list[context;input;2.25,0.2;1,1;]".. "list[context;input;2.25,0.2;1,1;]"..
"list[context;heat;2.25,1.4;1,1;]".. "list[context;heat;2.25,1.4;1,1;]"..
"image[1.3,1.4;1,1;gui_furnace_arrow_bg.png^[transformR90]".. "image[1.3,1.4;1,1;gui_furnace_arrow_bg.png^[transformR90]"..
"image[0.08,0;1.4,2.8;melter_gui_barbg.png]".. metal_melter.fluid_bar(0.08, 0, lava)..
"image[0.08,0;1.4,2.8;melter_gui_gauge.png]".. "label[0.08,3.4;Lava: ".. fluid_lib.buffer_to_string(lava) .."]"..
"label[0.08,3.4;Lava: 0/"..metal_melter.max_fuel.." mB]".. metal_melter.fluid_bar(6.68, 0, metal)..
"image[6.68,0;1.4,2.8;melter_gui_barbg.png]".. metal_formspec..
"image[6.68,0;1.4,2.8;melter_gui_gauge.png]"..
"label[0.08,3.75;No Molten Metal]"..
"list[context;bucket_in;4.7,0.2;1,1;]".. "list[context;bucket_in;4.7,0.2;1,1;]"..
"list[context;bucket_out;4.7,1.4;1,1;]".. "list[context;bucket_out;4.7,1.4;1,1;]"..
"image[5.7,0.2;1,1;gui_furnace_arrow_bg.png^[transformR270]".. "image[5.7,0.2;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
@ -81,47 +85,10 @@ function metal_melter.get_metal_melter_formspec_default()
default.get_hotbar_bg(0, 4.25) default.get_hotbar_bg(0, 4.25)
end end
function metal_melter.get_metal_melter_formspec(data) local function get_bucket_for_fluid(src)
local lava_percent = math.floor(100 * data.lava_level / metal_melter.max_fuel) local bucket = bucket.liquids[src]
local metal_percent = math.floor(100 * data.metal_level / metal_melter.max_metal) if not bucket then return nil end
return bucket.itemname
local metal_formspec = "label[0.08,3.75;No Molten Metal]"
if data.metal ~= "" then
metal_formspec = "label[0.08,3.75;"..data.metal..": "..data.metal_level.."/"..metal_melter.max_metal.." mB]"
end
return "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;input;2.25,0.2;1,1;]"..
"list[context;heat;2.25,1.4;1,1;]"..
"image[1.3,1.4;1,1;gui_furnace_arrow_bg.png^[transformR90]"..
"image[0.08,0;1.4,2.8;melter_gui_barbg.png"..
"\\^[lowpart\\:" .. lava_percent .. "\\:default_lava.png\\\\^[resize\\\\:64x128]"..
"image[0.08,0;1.4,2.8;melter_gui_gauge.png]"..
"label[0.08,3.4;Lava: "..data.lava_level.."/"..metal_melter.max_fuel.." mB]"..
"image[6.68,0;1.4,2.8;melter_gui_barbg.png"..
"\\^[lowpart\\:" .. metal_percent .. "\\:"..data.metal_texture.."\\\\^[resize\\\\:64x128]"..
"image[6.68,0;1.4,2.8;melter_gui_gauge.png]"..
metal_formspec..
"list[context;bucket_in;4.7,0.2;1,1;]"..
"list[context;bucket_out;4.7,1.4;1,1;]"..
"image[5.7,0.2;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"image[5.7,1.4;1,1;gui_furnace_arrow_bg.png^[transformR90]"..
"button[6.68,2.48;1.33,1;dump;Dump]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[context;heat]"..
"listring[current_player;main]"..
"listring[context;input]"..
"listring[current_player;main]"..
"listring[context;bucket_in]"..
"listring[current_player;main]"..
"listring[context;bucket_out]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
end end
local function allow_metadata_inventory_put (pos, listname, index, stack, player) local function allow_metadata_inventory_put (pos, listname, index, stack, player)
@ -186,26 +153,23 @@ local function melter_node_timer(pos, elapsed)
local inv = meta:get_inventory() local inv = meta:get_inventory()
-- Current amount of lava in the block -- Current amount of lava in the block
local heat_count = meta:get_int("lava_fluid_storage") local lava = fluid_lib.get_buffer_data(pos, "lava")
-- Current amount of metal in the block
local metal_count = meta:get_int("metal_fluid_storage")
-- Current metal used -- Current metal used
local metal = meta:get_string("metal_fluid") local metal = fluid_lib.get_buffer_data(pos, "metal")
local dumping = meta:get_int("dump") local dumping = meta:get_int("dump")
if dumping and dumping == 1 then if dumping and dumping == 1 then
metal_count = 0 metal.amount = 0
metal = "" metal.fluid = ""
refresh = true refresh = true
meta:set_int("dump", 0) meta:set_int("dump", 0)
end end
-- Insert lava bucket into tank, return empty bucket -- Insert lava bucket into tank, return empty bucket
if inv:get_stack("heat", 1):get_name() == "bucket:bucket_lava" then if inv:get_stack("heat", 1):get_name() == "bucket:bucket_lava" then
if heat_count + 1000 <= metal_melter.max_fuel then if lava.amount + 1000 <= metal_melter.max_fuel then
heat_count = heat_count + 1000 lava.amount = lava.amount + 1000
inv:set_list("heat", {"bucket:bucket_empty"}) inv:set_list("heat", {"bucket:bucket_empty"})
refresh = true refresh = true
end end
@ -219,11 +183,11 @@ local function melter_node_timer(pos, elapsed)
if is_florb then if is_florb then
local contents, fluid_name, capacity = fluidity.florbs.get_florb_contents(bucket_in) local contents, fluid_name, capacity = fluidity.florbs.get_florb_contents(bucket_in)
local fluid_metal = fluidity.get_metal_for_fluid(fluid_name) local fluid_metal = fluidity.get_metal_for_fluid(fluid_name)
if fluid_metal and (fluid_name == metal or metal == "") then if fluid_metal and (fluid_name == metal.fluid or metal.fluid == "") then
local take = 1000 local take = 1000
if metal_count + take > metal_melter.max_metal then if metal.amount + take > metal_melter.max_metal then
take = metal_melter.max_metal - metal_count take = metal_melter.max_metal - metal.amount
end end
-- Attempt to take 1000 millibuckets from the florb -- Attempt to take 1000 millibuckets from the florb
@ -232,25 +196,25 @@ local function melter_node_timer(pos, elapsed)
take = take - res take = take - res
end end
metal = fluid_name metal.fluid = fluid_name
metal_count = metal_count + take metal.amount = metal.amount + take
inv:set_list("bucket_in", {stack}) inv:set_list("bucket_in", {stack})
refresh = true refresh = true
end end
else else
local bucket_fluid = fluidity.get_fluid_for_bucket(bucket_name) local bucket_fluid = bucket.get_liquid_for_bucket(bucket_name)
local fluid_is_metal = fluidity.get_metal_for_fluid(bucket_fluid) ~= nil local fluid_is_metal = fluidity.get_metal_for_fluid(bucket_fluid) ~= nil
local empty_bucket = false local empty_bucket = false
if fluid_is_metal then if fluid_is_metal then
if metal ~= "" and metal == bucket_fluid then if metal.fluid ~= "" and metal.fluid == bucket_fluid then
if metal_count + 1000 <= metal_melter.max_metal then if metal.amount + 1000 <= metal_melter.max_metal then
metal_count = metal_count + 1000 metal.amount = metal.amount + 1000
empty_bucket = true empty_bucket = true
end end
elseif metal == "" then elseif metal.fluid == "" then
metal_count = 1000 metal.amount = 1000
metal = bucket_fluid metal.fluid = bucket_fluid
empty_bucket = true empty_bucket = true
end end
end end
@ -265,41 +229,41 @@ local function melter_node_timer(pos, elapsed)
-- Handle bucket output, only allow empty buckets in this slot -- Handle bucket output, only allow empty buckets in this slot
local bucket_out = inv:get_stack("bucket_out", 1) local bucket_out = inv:get_stack("bucket_out", 1)
bucket_name = bucket_out:get_name() bucket_name = bucket_out:get_name()
if (bucket_name == "bucket:bucket_empty" or fluidity.florbs.get_is_florb(bucket_out)) and metal ~= "" and bucket_out:get_count() == 1 then if (bucket_name == "bucket:bucket_empty" or fluidity.florbs.get_is_florb(bucket_out)) and metal.fluid ~= "" and bucket_out:get_count() == 1 then
local is_florb = fluidity.florbs.get_is_florb(bucket_out) local is_florb = fluidity.florbs.get_is_florb(bucket_out)
if is_florb then if is_florb then
local contents, fluid_name, capacity = fluidity.florbs.get_florb_contents(bucket_out) local contents, fluid_name, capacity = fluidity.florbs.get_florb_contents(bucket_out)
local fluid_metal = fluidity.get_metal_for_fluid(fluid_name) local fluid_metal = fluidity.get_metal_for_fluid(fluid_name)
if not fluid_name or fluid_name == metal then if not fluid_name or fluid_name == metal.fluid then
local take = 1000 local take = 1000
if metal_count < take then if metal.amount < take then
take = metal_count take = metal.amount
end end
-- Attempt to put 1000 millibuckets into the florb -- Attempt to put 1000 millibuckets into the florb
local stack,res = fluidity.florbs.add_fluid(bucket_out, metal, take) local stack,res = fluidity.florbs.add_fluid(bucket_out, metal.fluid, take)
if res > 0 then if res > 0 then
take = take - res take = take - res
end end
metal_count = metal_count - take metal.amount = metal.amount - take
inv:set_list("bucket_out", {stack}) inv:set_list("bucket_out", {stack})
refresh = true refresh = true
if metal_count == 0 then if metal.amount == 0 then
metal = "" metal.fluid = ""
end end
end end
else else
local bucket = fluidity.get_bucket_for_fluid(metal) local bucket = get_bucket_for_fluid(metal.fluid)
if metal_count >= 1000 then if bucket and metal.amount >= 1000 then
metal_count = metal_count - 1000 metal.amount = metal.amount - 1000
inv:set_list("bucket_out", {bucket}) inv:set_list("bucket_out", {bucket})
refresh = true refresh = true
if metal_count == 0 then if metal.amount == 0 then
metal = "" metal.fluid = ""
end end
end end
end end
@ -311,13 +275,13 @@ local function melter_node_timer(pos, elapsed)
local mt, t = metal_melter.get_metal_from_stack(input) local mt, t = metal_melter.get_metal_from_stack(input)
if mt then if mt then
local metal_name = fluidity.molten_metals[mt] local metal_name = fluidity.molten_metals[mt]
if metal_name and (metal == "" or metal == metal_name) then if metal_name and (metal.fluid == "" or metal.fluid == metal_name) then
local cnt = metal_melter.spec[t] local cnt = metal_melter.spec[t]
local heat_consume = math.floor(cnt / metal_melter.lava_usage) local heat_consume = math.floor(cnt / metal_melter.lava_usage)
if metal_count + cnt <= metal_melter.max_metal and heat_count >= heat_consume then if metal.amount + cnt <= metal_melter.max_metal and lava.amount >= heat_consume then
metal = metal_name metal.fluid = metal_name
metal_count = metal_count + cnt metal.amount = metal.amount + cnt
heat_count = heat_count - heat_consume lava.amount = lava.amount - heat_consume
inv:set_stack("input", 1, take_from_stack(inv:get_stack("input", 1), 1)) inv:set_stack("input", 1, take_from_stack(inv:get_stack("input", 1), 1))
refresh = true refresh = true
end end
@ -326,34 +290,28 @@ local function melter_node_timer(pos, elapsed)
end end
-- Refresh metadata and formspec -- Refresh metadata and formspec
meta:set_int("lava_fluid_storage", heat_count) meta:set_int("lava_fluid_storage", lava.amount)
meta:set_int("metal_fluid_storage", metal_count) meta:set_int("metal_fluid_storage", metal.amount)
meta:set_string("metal_fluid", metal) meta:set_string("metal_fluid", metal.fluid)
meta:set_string("lava_fluid", "default:lava_source")
local metal_texture = "default_lava.png"
local metal_name = ""
local infotext = "Metal Melter\n" local infotext = "Metal Melter\n"
infotext = infotext.."Lava: "..heat_count.."/"..metal_melter.max_fuel.." mB \n" infotext = infotext .. fluid_lib.buffer_to_string(lava) .. "\n"
if metal ~= "" then if metal and metal.fluid ~= "" then
metal_texture = "fluidity_"..fluidity.get_metal_for_fluid(metal)..".png" infotext = fluid_lib.buffer_to_string(metal)
metal_name = fluid_lib.cleanse_node_description(metal)
infotext = infotext..metal_name..": "..metal_count.."/"..metal_melter.max_metal.." mB"
else else
infotext = infotext.."No Molten Metal" infotext = infotext .. "No Molten Metal"
end end
if heat_count > 144 then if lava.amount > 144 then
swap_node(pos, "metal_melter:metal_melter_filled") swap_node(pos, "metal_melter:metal_melter_filled")
else else
swap_node(pos, "metal_melter:metal_melter") swap_node(pos, "metal_melter:metal_melter")
end end
meta:set_string("infotext", infotext) meta:set_string("infotext", infotext)
meta:set_string("formspec", metal_melter.get_metal_melter_formspec( meta:set_string("formspec", metal_melter.get_metal_melter_formspec(lava, metal))
{lava_level=heat_count, metal_level=metal_count, metal_texture=metal_texture, metal=metal_name}))
-- If true, calls for another clock cycle. -- If true, calls for another clock cycle.
return refresh return refresh
@ -361,7 +319,7 @@ end
local function on_construct(pos) local function on_construct(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", metal_melter.get_metal_melter_formspec_default()) meta:set_string("formspec", metal_melter.get_metal_melter_formspec())
-- Create inventory -- Create inventory
local inv = meta:get_inventory() local inv = meta:get_inventory()

View File

@ -1,4 +1,4 @@
name = metal_melter name = metal_melter
description = Melt and cast metals. description = Melt and cast metals.
depends = default,fluidity,bucket,fluid_tanks depends = default,fluidity,bucket,fluid_tanks
optional_depends = pipeworks optional_depends = pipeworks,elepower_dynamics

View File

@ -274,11 +274,6 @@ tinkering.materials = {
gold = {name = "Gold", default = "default:gold_ingot", color = "#FFFF54", base = "ingot", cast = true, modifier = modifiers.gold}, gold = {name = "Gold", default = "default:gold_ingot", color = "#FFFF54", base = "ingot", cast = true, modifier = modifiers.gold},
mese = {name = "Mese", default = "default:mese_crystal", color = "#FFFF02", base = "gem", cast = true, modifier = modifiers.mese}, mese = {name = "Mese", default = "default:mese_crystal", color = "#FFFF02", base = "gem", cast = true, modifier = modifiers.mese},
-- From technic
lead = {name = "Lead", default = "technic:lead_ingot", color = "#C6C6C6", base = "ingot", cast = true, modifier = modifiers.lead},
chromium = {name = "Chromium", default = "technic:chromium_ingot", color = "#DFE8E8", base = "ingot", cast = true, modifier = modifiers.chromium},
zinc = {name = "Zinc", default = "technic:zinc_ingot", color = "#CEE8EF", base = "ingot", cast = true, modifier = modifiers.zinc},
-- From moreores -- From moreores
silver = {name = "Silver", default = "moreores:silver_ingot", color = "#D7E2E8", base = "ingot", cast = true, modifier = modifiers.silver}, silver = {name = "Silver", default = "moreores:silver_ingot", color = "#D7E2E8", base = "ingot", cast = true, modifier = modifiers.silver},
mithril = {name = "Mithril", default = "moreores:mithril_ingot", color = "#6868D7", base = "ingot", cast = true, modifier = modifiers.mithril} mithril = {name = "Mithril", default = "moreores:mithril_ingot", color = "#6868D7", base = "ingot", cast = true, modifier = modifiers.mithril}
@ -287,3 +282,24 @@ tinkering.materials = {
tinkering.modifiers = { tinkering.modifiers = {
diamond = {name = "Diamond", default = "default:diamond", modifier = modifiers.diamond} diamond = {name = "Diamond", default = "default:diamond", modifier = modifiers.diamond}
} }
if minetest.get_modpath("technic") then
-- From technic
tinkering.materials["lead"] = {name = "Lead", default = "technic:lead_ingot",
color = "#C6C6C6", base = "ingot", cast = true, modifier = modifiers.lead}
tinkering.materials["chromium"] = {name = "Chromium", default = "technic:chromium_ingot",
color = "#DFE8E8", base = "ingot", cast = true, modifier = modifiers.chromium}
tinkering.materials["zinc"] = {name = "Zinc", default = "technic:zinc_ingot",
color = "#CEE8EF", base = "ingot", cast = true, modifier = modifiers.zinc}
end
if minetest.get_modpath("elepower_dynamics") then
-- From elepower
tinkering.materials["lead"] = {name = "Lead", default = "elepower_dynamics:lead_ingot",
color = "#C6C6C6", base = "ingot", cast = true, modifier = modifiers.lead}
tinkering.materials["zinc"] = {name = "Zinc", default = "elepower_dynamics:zinc_ingot",
color = "#CEE8EF", base = "ingot", cast = true, modifier = modifiers.zinc}
end